The Paper - Page 1 - Contents
The Workflow of C++ Game-Development on a Series 60 Platform device
Andreas Jakl
, Revision 1.0, July 2004
Contents
1 Introduction
2 Preparations
2.1 Prerequisites
2.2 Development Environment
2.3 Installation Guide
2.4 Understanding Symbian Series 60
2.4.1 Application Architecture
2.4.2 Server-Client Concept
3 The Game
3.1 Journey
3.1.1 Idea and Game Concept
3.1.2 Implemented Components
3.2 Importing the Project
3.2.1 Structure of the Game
3.2.2 Additional Dependencies
3.2.3 Simplifying Common Tasks
3.2.4 Testing the Project
3.2.5 Useful Tips
4 Components
4.1 The RichText Editor Control
4.2 Location Service: Getting Cell IDs
4.2.1 Telephony Server
4.2.2 Getting the Cell ID
4.2.3 Closing Connections
4.3 File Access
4.3.1 Drive Path
4.3.2 File Exists
4.3.3 Saving Files
4.3.4 Loading Files
4.4 Localization
4.4.1 Menus
4.4.2 Application Text
4.5 Bitmap Handling
4.5.1 Creating the .mbm-file
4.5.2 Loading and Displaying Bitmaps
5 Conclusion and Future Works
5.1 Next Steps in Development
5.1.1 Gameplay-Improvements
5.1.2 Location Based Extensions
5.2 Conclusion
6 The full code
7 The author
8 Bibliography
Introduction >
© 2004 Andreas Jakl. All Rights Reserved.
Privacy Statement
|
Contact and Imprint